Came across a Tall House Key in The Cycle: Frontier and don't know what to do with it? We got you covered.
With YAGER commencing its second and final Beta playtest for The Cycle: Frontier before it releases later this year, many players seem to be wondering about the random Keys they keep finding in jackets and safes, especially on Bright Sands.
Ultimately, Keys can be used infinitely in The Cycle: Frontier to unlock doors for rooms that hold tons of loot. Here's a breakdown of how to use the Tall House Key in The Cycle: Frontier.
First off, the Tall House Key is a common Key that has a yellow lip, meaning it is one of the 11 relevant for Bright Sands, as opposed to blue-lipped Keys that are for Crescent Falls.
The Tall House Key destination is located at the Woodcutter Camp at the top right of the map by the Waterfall Lab.
Once in the area, simply head to the tallest house in the camp, go up the stairs and interact with the lock screen on the left of the door.
Unfortunately, as this is a common Key, the room will often already be looted by other players, meaning you might be better off skipping this one.
Be sure to keep in mind that like any other Key, the Tall House Key can be lost if you die, unless you keep it in a Safe Pocket.
There are also five Keys on Bright Sands that are known to be useless at the moment.
One appears to be bugged as it doesn't haven't a spawn, while the other four are for dungeons, which simply are not in the game yet.
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